MoCon Tutorials
EI OBM to After Effects After Effects to EI Project Creation Pan/Tilt Camera Hand Track
After Effects to Maya Maya to After Effects Maya to EI 3D to 2D AE to SynthEyes 2D
Maya to Nuke AddCube CamLinker AE to SynthEyes Points AE to SynthEyes Camera

All categories are in the process of being updated.

project files_here

Maya to Electric Image

1. Open the "exporting_motion_start.ma" in Maya.

2. Select the "Original_Camera" in the outliner.

3. Then enable "pass2obm" from the command line.

4. Save the resulting camera motion file to your curves directory.

5. For object motion, be sure and export their motion separate from the cameras. In this example, select the the cube1 and cube2 cubes and again enable "pass2obm" and save your resulting file.

4. Open up the "ae_2_ei_start.prj" project in EI. There's already some objects listed created to speed along the tutorial, including our original camera and objects from exporting.

5. Create a new camera and name it "Original_Camera".

6. Go to the animation menu and choose "Import Motion".

7. Choose the "obm_aeCam_2_ei.obm".

8. If the name matches a name in the project and the object is visible you'll get this dialog, just click OK.

Next, it'll ask if you want to set the frame range to be the same as the motion data, just click OK.

9. In your camera view, select the "Original_Camera" to look through.

10. Add the "from_ae_2_ei.mov" file as a background/roto image for the camera.

Then select the image to be your background, then select outline for your geometry.

11. Do the same for your objects too. Objects need to have their rotation order changed to ZXY, after importing the motion set your object rotation order to be ZYX in your group link window.

12. Scrub through the project you'll see you've got success.

Note: If your object doesn't match the name of the object from AE/Maya, or if the visibility is turned off, you'll get the dialog below.

It's not a big deal, just check to see if your names are correct, then check your visibility is set on. Note here, the problem is that the object's visibility is not on. Then click cancel, make your correction and import again.

Copyright 2006 3Dmation Visual Effects