MoCon Tutorials
EI OBM to After Effects After Effects to EI Project Creation Pan/Tilt Camera Hand Track
After Effects to Maya Maya to After Effects Maya to EI 3D to 2D AE to SynthEyes 2D
Maya to Nuke AddCube CamLinker AE to SynthEyes Points AE to SynthEyes Camera

All categories are in the process of being updated.

project files_here

Maya to Nuke

1. Open the "exporting_motion_start.ma" in Maya.

2. Select the "Original_Camera", "cube1" and "cube2" in the outliner.

3. Then enable "pass2nuke" from the command line.

4. Save the resulting camera motion file to your curves directory.

5. Launch Nuke, and import a script under the File menu. Direct the nav window to import the script you just exported in step 4.

Your project window should then look like this:

Notice how the two cubes and camera are brought into a scene node in Nuke.

7. I've added a few nodes to the flow just to test the transforms. This is also the "maya2nuke_end.nuke" script in the tutorials download.

Copyright 2006 3Dmation Visual Effects