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MoCon Tutorials |
EI OBM to After Effects | After Effects to EI | Project Creation | Pan/Tilt Camera | Hand Track |
After Effects to Maya | Maya to After Effects | Maya to EI | 3D to 2D | AE to SynthEyes 2D |
Maya to Nuke | AddCube | CamLinker | AE to SynthEyes Points | AE to SynthEyes Camera |
All categories are in the process of being updated.
Maya to Nuke
1. Open the "exporting_motion_start.ma" in Maya.
2. Select the "Original_Camera", "cube1" and "cube2" in the outliner.
3. Then enable "pass2nuke" from the command line.
4. Save the resulting camera motion file to your curves directory.
5. Launch Nuke, and import a script under the File menu. Direct the nav window to import the script you just exported in step 4.
Your project window should then look like this:
Notice how the two cubes and camera are brought into a scene node in Nuke.
7. I've added a few nodes to the flow just to test the transforms. This is also the "maya2nuke_end.nuke" script in the tutorials download.
Copyright 2006 3Dmation Visual Effects